2023-01-20 333
在/system-ui/immersive.html 我似乎找不到有关如何在本机活动NDK应用中设置全屏沉浸模式(不使用JNI)的任何信息,因为看来全屏的沉浸式模式只能是从Java切换.
由于无法从清单设置( set android nimerid insroid bumbersive full full清单中的屏幕模式),是否有任何方法可以通过EGL?
要求它
似乎是启用全屏沉浸模式的唯一方法是在通过EGL请求表面之前通过JNI调用SetSystemuiblesible?
回答我自己的问题,您可以通过C ++/JNI设置沉浸式模式,而无需在项目中添加Java.这是我的片段,大部分从互联网上的某个地方复制.
auto portis::android_util::SetImmersiveMode(JNIEnv* env, android_app* iandroid_app) -> bool {
PORTIS_ASSERT(iandroid_app && env);
jclass activityClass = env->FindClass("android/app/NativeActivity");
jclass windowClass = env->FindClass("android/view/Window");
jclass viewClass = env->FindClass("android/view/View");
jmethodID getWindow = env->GetMethodID(activityClass, "getWindow", "()Landroid/view/Window;");
jmethodID getDecorView = env->GetMethodID(windowClass, "getDecorView", "()Landroid/view/View;");
jmethodID setSystemUiVisibility = env->GetMethodID(viewClass, "setSystemUiVisibility", "(I)V");
jmethodID getSystemUiVisibility = env->GetMethodID(viewClass, "getSystemUiVisibility", "()I");
jobject windowObj = env->CallObjectMethod(iandroid_app->activity->clazz, getWindow);
jobject decorViewObj = env->CallObjectMethod(windowObj, getDecorView);
// Get flag ids
jfieldID id_SYSTEM_UI_FLAG_LAYOUT_STABLE = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_LAYOUT_STABLE", "I");
jfieldID id_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION", "I");
jfieldID id_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN", "I");
jfieldID id_SYSTEM_UI_FLAG_HIDE_NAVIGATION = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_HIDE_NAVIGATION", "I");
jfieldID id_SYSTEM_UI_FLAG_FULLSCREEN = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_FULLSCREEN", "I");
jfieldID id_SYSTEM_UI_FLAG_IMMERSIVE_STICKY = env->GetStaticFieldID(viewClass, "SYSTEM_UI_FLAG_IMMERSIVE_STICKY", "I");
// Get flags
const int flag_SYSTEM_UI_FLAG_LAYOUT_STABLE = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_LAYOUT_STABLE);
const int flag_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION);
const int flag_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN);
const int flag_SYSTEM_UI_FLAG_HIDE_NAVIGATION = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_HIDE_NAVIGATION);
const int flag_SYSTEM_UI_FLAG_FULLSCREEN = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_FULLSCREEN);
const int flag_SYSTEM_UI_FLAG_IMMERSIVE_STICKY = env->GetStaticIntField(viewClass, id_SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
// Get current immersiveness
const int currentVisibility = env->CallIntMethod(decorViewObj, getSystemUiVisibility);
const bool is_SYSTEM_UI_FLAG_LAYOUT_STABLE = (currentVisibility & flag_SYSTEM_UI_FLAG_LAYOUT_STABLE) != 0;
const bool is_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION = (currentVisibility & flag_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION) != 0;
const bool is_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN = (currentVisibility & flag_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN) != 0;
const bool is_SYSTEM_UI_FLAG_HIDE_NAVIGATION = (currentVisibility & flag_SYSTEM_UI_FLAG_HIDE_NAVIGATION) != 0;
const bool is_SYSTEM_UI_FLAG_FULLSCREEN = (currentVisibility & flag_SYSTEM_UI_FLAG_FULLSCREEN) != 0;
const bool is_SYSTEM_UI_FLAG_IMMERSIVE_STICKY = (currentVisibility & flag_SYSTEM_UI_FLAG_IMMERSIVE_STICKY) != 0;
const auto isAlreadyImmersive =
is_SYSTEM_UI_FLAG_LAYOUT_STABLE &&
is_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION &&
is_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN &&
is_SYSTEM_UI_FLAG_HIDE_NAVIGATION &&
is_SYSTEM_UI_FLAG_FULLSCREEN &&
is_SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
PORTIS_LOGD()
<< "set_immersive data"
<< is_SYSTEM_UI_FLAG_LAYOUT_STABLE
<< is_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
<< is_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
<< is_SYSTEM_UI_FLAG_HIDE_NAVIGATION
<< is_SYSTEM_UI_FLAG_FULLSCREEN
<< is_SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
auto success = true;
if (true) {
const int flag =
flag_SYSTEM_UI_FLAG_LAYOUT_STABLE |
flag_SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
flag_SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
flag_SYSTEM_UI_FLAG_HIDE_NAVIGATION |
flag_SYSTEM_UI_FLAG_FULLSCREEN |
flag_SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
env->CallVoidMethod(decorViewObj, setSystemUiVisibility, flag);
if(env->ExceptionCheck()) {
// Read exception msg
jthrowable e = env->ExceptionOccurred();
env->ExceptionClear(); // clears the exception; e seems to remain valid
jclass clazz = env->GetObjectClass(e);
jmethodID getMessage = env->GetMethodID(clazz, "getMessage", "()Ljava/lang/String;");
jstring message = (jstring)env->CallObjectMethod(e, getMessage);
const char *mstr = env->GetStringUTFChars(message, NULL);
const auto exception_msg = std::string{mstr};
env->ReleaseStringUTFChars(message, mstr);
env->DeleteLocalRef(message);
env->DeleteLocalRef(clazz);
env->DeleteLocalRef(e);
PORTIS_LOGW() << "set_immersive exception [" << exception_msg << "]";
success = false;
}
else {
PORTIS_LOGI() << "set_immersive success";
}
}
env->DeleteLocalRef(windowObj);
env->DeleteLocalRef(decorViewObj);
return success;
}
以上所述是小编给大家介绍的如何为Native Activity NDK应用程序启用全屏沉浸式模式?,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对77isp云服务器技术网的支持!
原文链接:https://77isp.com/post/26091.html
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